Bring Your Imagination to Flesh and Blood, Part One

A Guide to Imaginative Immersion With Card Games

Immersing into the game: imaginative card playing. This article is about creating roleplaying elements in your mind while playing Flesh and Blood and others tabletop games.

If you’re anything like me, you can’t help but immerse your mind in the roleplaying elements of a great game. Maybe my mind just ties itself to narratives. Perhaps it’s my coming-of-age roots with Dungeons & Dragons.

Even when I used to play a lot of Franchise Mode in Madden, I would imagine press conferences between myself as the coach and my top players with the media and welcome to the team meetings with signed free agents and drafted players.

With tabletop games, the narrative-loving mind can go even deeper. The art, the turn-by-turn exchange of combat, and the pivotable moment of victory or defeat.

Card art from Reinforce the Line from Crucible of War. Illustrated by Shen Fei.

Unique Immersion Brought by Flesh and Blood

In Flesh and Blood, you control a primary character from the original fantasy world of Rathe. You start the game with your character’s weapon(s) already in play and a full suit of armor. These equipment pieces and your hero card are permanents that begin in the game with their own effects to be used as you see fit.

With your weapon and equipment starting in play, your hero starts the game at their most potent. They still have all their abilities on their equipment cards and a deck full of tools to get the job done.

Dorinthea (WTR) loadout displayed. Dawnblade, Braveforge Bracers, and Reflection Bolters from Welcome to Rathe. Arcanite Skullcap from Arcane Rising, and Courage of Bladehold from Crucible of War.
Dorinthea (WTR) loadout displayed. Dawnblade, Braveforge Bracers, and Reflection Bolters from Welcome to Rathe. Arcanite Skullcap from Arcane Rising and Courage of Bladehold from Crucible of War.

This post will give a general overview of how I create a Flesh and Blood narrative while playing Rhinar from Welcome to Rathe. In future parts of this series, I will be covering the other heroes of Flesh and Blood/ The developers at LSS clearly have a knack for creating logical mechanics for the gritty, life-threatening battles in FAB.

If you find yourself drawn to narratives like me, this guide may also be helpful for you to decide which hero you want to play in Flesh and Blood. Enjoy!


When you’re playing as Rhinar, you embody the Half-orc Barbarian archetype from Dungeons & Dragons. You should expect to feel like you’re attacking your opponent with careless abandon.

With Rhinar in particular, you’re going to utilize intimidate.

A brute mechanic that showcases how frightening a brute is to its enemies. Intimidate removes a random card from a heroes hand
making it more difficult to defend.

Welcome to Rathe Release Notes

Just look at Rhinar. He’s sure to have even the most-trained knight shaking in their iron. There’s no way to train against a beast like him, so when he lets out his bellow and swings his club or claws at you with lethal intent and enough force to split an oak tree, you’d be a fool not to be intimidated.

So what’s the effect of being rattled by the big guy? For his turn, you lose cards from your hand. As we’ve learned from competitive play, blocking is not always something that heroes want to do in the early game. However, not having the option to block or block efficiently can be detrimental in a game like this.

What does it symbolize when Rhinar is discarding cards from his hands for his attacks?

I suspect that he’s behaving with such rage and anger that his opponent(s) are caught off-guard by his ferocity.

Imagine, you are a want-to-be soldier from Solana. You don't have what it takes to be a knight. You aren't virtuous enough for the ministry. You aren't smart enough to be a scholar. You take a job gathering precious plants from the jungles of the Savage Lands for a local apothecary shop to earn half a year's income in one week. What could go wrong?

It's your second day in the jungle, but your first time outside of Solana—really outside. Your surroundings might as well be a different plane of existence. The light of Sol didn't reach here. Your partners—a pair of thieves turned plant-gatherers—have been here before; you rely on their experience of their previous trips.


Near dusk on the second day in the jungle, you've reached the point on the map indicated by the alchemist back home. You break for camp and start searching for a nice tree to bunk on for the night, but it's your turn to find some meat for dinner. Spear in hand, you crouch and step farther into a green ocean of vines.        


Three strix are tearing into the carcass of what must have been another traveler—or perhaps a heckler. You pull back your throwing harm and squeeze the shaft of the spear. Just as you're about to throw, you hear it. 

Like no beast you've ever heard before, the roar cut through the cacaughony of jungle sounds and rang at your heart like a bell.


He. . . It runs toward you. Flesh blood still on his maw, on his nails. You begin to level your spear—bracing for impact. Unphased, it rushes through thickets of branches and thorns on a straight line to your location. Its eyes. . .

Your stance is all wrong. Your knees are shaking. Sweat drips and burns your eyes. You blink. You die.

I hope this short narrative gives you an idea of what the intimidate mechanic represents in this game. The protagonist lost his ability to block (his cards in hand for defense) from Rhinar’s brutality and tactics. As a result, he died.

What are non-attack action cards in Flesh and Blood? This segment of the card pool represents combat maneuvers, spells, abilities, items, and other (plainly) actions that do not attack.

Rhinar doesn’t utilize aether or The Flow, but he can beat the crap out of something so ferociously that you pee a little, let out such a roar when you encroach upon his territory that you regret waking up that morning, and gamble with his body in combat to the point where you feel comfortable never leaving your home again.

When playing the game, imagine this monstrous humanoid belting out its roar and rushing at the opponent, surely, they would need to maximize their defenses or face the consequences.

Return to the Table of Contents or continue reading.

Further Reading

Check out my article, “Simple Joys: Commoner Rhinar” in The Rathe Times.

I had the honor of being published in The Rathe Times recently. I wrote about the power of Rhinar in the newly supported Commoner format. Give it a read here or from the picture above.

For an additional Commoner deck tech, check out my Red Liner Lexi list.

This list is great and gives Rhinar a run for his money.

My brother and I have been creating videos on YouTube as the Flesh and Blood Brothers. He’s an incredible Chane player. We both anticipate that Chane instantly moves into the top 3 heroes of the post-ban meta. Check out one of his videos below:

Thank you so much for reading. I set out to cover every single hero in this post, but that is turning into quite an extensive project. I will continue working on this undertaking, and while you wait, I’ll likely release another hero or two as standalone posts for the time being.

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